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The Traitor Legions
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+++Generating Daemon Names+++

from Realms of Chaos: Slaves to Darkness

Compiled by Scott Shupe


This is provided as a tool for adding some character to your Chaos armies. There are no new game rules here, just pure old-style GW flavor. SM/TL players might want to use the following information to come up with names for their favorite Greater Daemons. Epic 40k players can do the same, and hopefully might find some inspiration for naming daemon and daemon engine detachments. Use what you like and forget about the rest. And above all, enjoy!

 

Every daemon has a true name that they never willingly reveal to anyone or anything, as knowing a daemon's true name gives one power over that daemon (extremely strong daemons sometimes boldly proclaim their true names, a sure sign that the creature is too powerful for the knowledge to be of any help). As a result, daemons often adopt use-names to identify themselves. Use-names have no real power, and a daemon may adopt new ones from time to time depending on its moods.

Generally speaking, the longer the name, the more powerful the daemon.

Chaos champions can be gifted with True Names as they progress upon the path of chaos, but chances are the champion will continue to use his/her real name and not reveal the daemon name. Besides, "Rhug'guariihlulan's Berzerkers" just doesn't have a nice ring to it...

 

Daemon True Names

The True Name table appears below; it is used to generate "elements" (similar to syllables) of a daemon's True Name. Greater Daemons have a true name composed of (1d6 x the number of their Chaos god) elements. Roll that many times on the table and string the results together into a single word. Particularly powerful GDs will use 2d6 instead of 1d6 in the above formula. The number of elements in the true name of the god's other servants is equal to the Chaos god's number only. So for instance, a Lord of Change would have a True Name composed of 1d6 x 9 or 2d6 x 9 elements, and a Flamer of Tzeentch would only have 9 elements in it's True Name.

Slaanesh's number is 6. Nurgle's number is 7. Khorne's number is 8, and Tzeentch's is 9.

Second		First Die Roll (d6)
Die Roll
(d10)	1	2	3	4	5	6
-----	-	-	-	-	-	-
1	A	COG	FL	LL	SS	CC
2	ER	KW	PP	Z	AA	DA
3	FOL	MM	SH	ABL	DE	G'G
4	N'N	TH	AE	DH	GZ	O
5	THL	AK	DH	HH	OA	TL
6	AN	DU	HL	OE	U	AO
7	E	I	OO	UL	AR	EE
8	II	OW	UU	BH	EO	IL
9	RH	Y	IO	EU	IR	PH
10	YY	CH	FF	KS	Q'	ZH

The book encourages you to re-arrange whatever is rolled to produce something more pronouncable (good luck) or more appealing. The example they give is "G'garulhliiulrhan", which they re-arrange to "Rhug'guari'ihlulan".

 

Daemon Use-Names

The table below is for generating elements of Daemon use-names. Roll four times on the table for Greater Daemons, and string the results together into two names of two elements each (onetwo three four). Use-names for lesser Daemons are one word composed of two elements.

Second		First Die Roll (d10)
Die Roll
(d20)	1	2	3	4	5	6	7	8	9	10
-----	-	-	-	-	-	-	-	-	-	--
1	blue	dangle	dreg	fondle	grind	grunt	mad	pox	quiver	slash
2	suck	thigh	bane	carnal	fiddle	hot	mucus	sate	vex	bubo
3	chew	dog	gibber	gnaw	grope	maul	offal	pus	spasm	spittle
4	sword	wrack	cackle	fang	hammer	mildew	rot	toad	bile	blister
5	canker	eat	fester	flux	glut	hate	ichor	leper	mire	rend
6	rut	skull	spike	tremble	vomit	wind	brute	dung	glop	gut
7	mark	red	spider	thrash	bag	blade	cold	death	face	fist
8	grab	gristle	helm	loon	pest	puke	rip	sharp	spume	sweat
9	vile	whip	blunt	drink	gall	gross	maggot	rabid	sore	taint
10	worm	belch	bog	buttock	crush	fire	froth	gobble	grim	liver
11	maim	moulder	pinch	scratch	slobber	spew	stare	wart	wobble	blood
12	doom	foul	grin	loose	putrid	slob	sting	wither	axe	black
13	break	dread	eye	thrust	fury	grue	heart	loath	mange	quake
14	rheum	scum	smut	tear	twist	water	blast	cut	foam	green
15	lewd	plague	slake	squeeze	whine	ash	beast	chaos	crab	drool
16	fiend	gnash	grasp	hack	lick	nibble	pierce	reap	scab	spite
17	spurt	throb	war	beetle	craze	flesh	gore	lip	pile	sin
18	spot	warp	bend	blight	bowel	clap	fat	flush	fume	gob
19	howl	lust	man	ooze	rotten	sinew	slug	spoor	venom	wight
20	bite	claw	filth	glutton	kill	pain	scrape	spine	wail	burble

The tables are really just a guideline; ROC encourages you to fool around with whatever you roll up (or to just choose what you want off of the tables and not roll at all) in order to get something that you like and that suits the daemon. For instance, if you roll up "Suckthigh" for a Bloodletter, you might want to re-roll or just pick something suitably Khorne-ish like "Doomspike" (although the first name would be good for a Daemonette of Slaanesh).

The book also encourages adding titles and whatnot to the name to make it sound more impressive, such as "Doomspike the Render of Limbs". So I've also included the alternate daemon titles for each daemon type found in the ROC books to provide some inspiration.

When it comes to naming actual units in 40k or FB armies, the book encourages you to create a name for any greater daemons and assign a title to units of lesser daemons, possibly working in the name of one of the lessers. So for instance you might name your Keeper of Secrets "Fluxcarnal Fleshpiercer" and your unit of Daemonettes "The Bringers of Joyous Degradation" or perhaps "Suckthigh's Bringers..."

 

Daemon Titles

Here are the alternate daemon titles, which should, at the very least, give Epic 40k chaos players some inspriation for detachment names.

 

Khorne titles:
Bloodthirsters: Fists of Khorne, Deathbringers of Khorne, Drinkers of Blood, Blooded Ones, Lords of Skulls, Guardians of the Throne, Eaters of Gore and Flesh, High-handed Slayers; Bloodletters: Khorne's Chosen, Takers of Skulls, Teeth of Death, Horned Ones, Naked Slayers; Fleshhounds: Beasts of Khorne, Hunters of Blood, Flesh-Renders, Inevitable Ones; Juggernauts: Blood Crushers, Soul Crushers, Juggers, Feet of Khorne, Blights of Khorne.

 

Slaanesh titles:
Keepers of Secrets: Slayers of Slaanesh, Despoilers of the Flesh, Feasters of Pain, Great Horned Ones, Base Ones; Daemonettes: Children of Slaanesh, Debauched Ones, Bringers of Joyous Degradation, Seekers of Decadence, Givers of Indescribable Delight; Fiends of Slaanesh: Beasts of Slaanesh, Rams of Slaanesh, Beastials, Unholy Ones; Steeds of Slaanesh: Flesh Lickers, Degraded Ones, Tongue Lashers of Slaanesh, Whips of Slaanesh.

 

Nurgle titles:
Great Unclean Ones: Fly Masters, Plague Lords, Stench Lords, Father Nurgles; Plaguebearers: Tainted Ones, Maggotkin, Rotbearers, Nurgle's Tallymen; Nurglings: Pus Spores, Mites of Nurgle; Beasts of Nurgle: Beasts, Slime Hounds, Nurgle's Lapdogs.

 

Tzeentch titles:
Lords of Change: Watching Lords, Eyes of Tzeentch, Feathered Lords; Horrors: Whirling Destroyers, Grumblers, Screamers, Spinning Sourguts, Squealers, Whiners; Flamers: Burning Horrors, Fire Daemons of Tzeentch; Discs of Tzeentch: Sky-Sharks of Tzeentch.


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