+++Generating Daemon Names+++from Realms of Chaos: Slaves to DarknessCompiled by Scott Shupe This is provided as a tool for adding some character to your Chaos armies. There are no new game rules here, just pure old-style GW flavor. SM/TL players might want to use the following information to come up with names for their favorite Greater Daemons. Epic 40k players can do the same, and hopefully might find some inspiration for naming daemon and daemon engine detachments. Use what you like and forget about the rest. And above all, enjoy!
Every daemon has a true name that they never willingly reveal to anyone or anything, as knowing a daemon's true name gives one power over that daemon (extremely strong daemons sometimes boldly proclaim their true names, a sure sign that the creature is too powerful for the knowledge to be of any help). As a result, daemons often adopt use-names to identify themselves. Use-names have no real power, and a daemon may adopt new ones from time to time depending on its moods. Generally speaking, the longer the name, the more powerful the daemon. Chaos champions can be gifted with True Names as they progress upon the path of chaos, but chances are the champion will continue to use his/her real name and not reveal the daemon name. Besides, "Rhug'guariihlulan's Berzerkers" just doesn't have a nice ring to it...
Daemon True NamesThe True Name table appears below; it is used to generate "elements" (similar to syllables) of a daemon's True Name. Greater Daemons have a true name composed of (1d6 x the number of their Chaos god) elements. Roll that many times on the table and string the results together into a single word. Particularly powerful GDs will use 2d6 instead of 1d6 in the above formula. The number of elements in the true name of the god's other servants is equal to the Chaos god's number only. So for instance, a Lord of Change would have a True Name composed of 1d6 x 9 or 2d6 x 9 elements, and a Flamer of Tzeentch would only have 9 elements in it's True Name. Slaanesh's number is 6. Nurgle's number is 7. Khorne's number is 8, and Tzeentch's is 9. Second First Die Roll (d6) Die Roll (d10) 1 2 3 4 5 6 ----- - - - - - - 1 A COG FL LL SS CC 2 ER KW PP Z AA DA 3 FOL MM SH ABL DE G'G 4 N'N TH AE DH GZ O 5 THL AK DH HH OA TL 6 AN DU HL OE U AO 7 E I OO UL AR EE 8 II OW UU BH EO IL 9 RH Y IO EU IR PH 10 YY CH FF KS Q' ZH The book encourages you to re-arrange whatever is rolled to produce something more pronouncable (good luck) or more appealing. The example they give is "G'garulhliiulrhan", which they re-arrange to "Rhug'guari'ihlulan".
Daemon Use-NamesThe table below is for generating elements of Daemon use-names. Roll four times on the table for Greater Daemons, and string the results together into two names of two elements each (onetwo three four). Use-names for lesser Daemons are one word composed of two elements. Second First Die Roll (d10) Die Roll (d20) 1 2 3 4 5 6 7 8 9 10 ----- - - - - - - - - - -- 1 blue dangle dreg fondle grind grunt mad pox quiver slash 2 suck thigh bane carnal fiddle hot mucus sate vex bubo 3 chew dog gibber gnaw grope maul offal pus spasm spittle 4 sword wrack cackle fang hammer mildew rot toad bile blister 5 canker eat fester flux glut hate ichor leper mire rend 6 rut skull spike tremble vomit wind brute dung glop gut 7 mark red spider thrash bag blade cold death face fist 8 grab gristle helm loon pest puke rip sharp spume sweat 9 vile whip blunt drink gall gross maggot rabid sore taint 10 worm belch bog buttock crush fire froth gobble grim liver 11 maim moulder pinch scratch slobber spew stare wart wobble blood 12 doom foul grin loose putrid slob sting wither axe black 13 break dread eye thrust fury grue heart loath mange quake 14 rheum scum smut tear twist water blast cut foam green 15 lewd plague slake squeeze whine ash beast chaos crab drool 16 fiend gnash grasp hack lick nibble pierce reap scab spite 17 spurt throb war beetle craze flesh gore lip pile sin 18 spot warp bend blight bowel clap fat flush fume gob 19 howl lust man ooze rotten sinew slug spoor venom wight 20 bite claw filth glutton kill pain scrape spine wail burble The tables are really just a guideline; ROC encourages you to fool around with whatever you roll up (or to just choose what you want off of the tables and not roll at all) in order to get something that you like and that suits the daemon. For instance, if you roll up "Suckthigh" for a Bloodletter, you might want to re-roll or just pick something suitably Khorne-ish like "Doomspike" (although the first name would be good for a Daemonette of Slaanesh). The book also encourages adding titles and whatnot to the name to make it sound more impressive, such as "Doomspike the Render of Limbs". So I've also included the alternate daemon titles for each daemon type found in the ROC books to provide some inspiration. When it comes to naming actual units in 40k or FB armies, the book encourages you to create a name for any greater daemons and assign a title to units of lesser daemons, possibly working in the name of one of the lessers. So for instance you might name your Keeper of Secrets "Fluxcarnal Fleshpiercer" and your unit of Daemonettes "The Bringers of Joyous Degradation" or perhaps "Suckthigh's Bringers..."
Daemon TitlesHere are the alternate daemon titles, which should, at the very least, give Epic 40k chaos players some inspriation for detachment names.
Khorne titles:
Slaanesh titles:
Nurgle titles:
Tzeentch titles:
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