+++General Description+++
+++of the Ork Race+++
The Orks are a savage, and brutal race who love war.
They are the dominant element of a race of Orkoids that includes Orks, Gretchin, and
Snotlings. The Orks are in charge because they are the biggest, toughest, meanest, and
most warlike of their kind.
The Ork mind is specialised: it is devoted wholly to
the pursuit of power and war. Orks are brave and tough, and their bodies have a natural
resilience which allows them to survive traumatic injuries and the most primitive of
surgery.
Gretchin
Gretching are much like Orks, though not as brutal,
strong, or tough as their larger cousins. The smaller Gretchin are more clever and
cunning.
Snotlings
Snotlings' main role in Ork society is the
cultivation of fungus. They also look after the Squigs. Snotlings are bred and raised by a
class of Orks known as Runtherds.
Nobz and Warlords
Nobz are Ork Nobles. They are wealthy,
battle-hardened veterans who have gotten to where they are by being bigger, tougher, and
meaner than anybody else. Nobz can be found in positions of command or organised into
their own select bands. They prefer the company of other Orks of equal status, and Nobz
units are usually very well armed and equipped.
The most powerful and prestigious Nobz are given the
title Warboss or Warlord. The finest trophy a Warlord can have is a Space Marine helmet.
Orks judge the worth of a Warlond by the quantity and quality of the enemies he has
defeated in battle.
When a Warlord's authority is challenged, the
Warlord simply takes on any rival contenders in gladiatorial combat in a pit fight.
Ork Freebooterz
The Freebooterz exist on the fringe of Ork Kultur.
They are small roving bands of pirates, bandits and mercenaries belonging to no Waagh! or
clan. They are eager for adventure, combat, and booty.
These motly crews have long since abandoned any clan
loyalties. The Freebooter band is now the only home they have. They roam the galaxy in
small dilapidated spacecraft and hide out on isolated planets and large asteroids. The
band is led by a hardened Boss or Kaptin. They use the sign of the Jolly Ork to set them
apart.
Squigs
Orks use Squigs for everything from food to hair and
beards to ammunition, and sometimes even pets! For some reason, anywhere Orks settle,
Squigs will develop. No one knows exactly why.
Orky Know-Wotz
Oddboyz
There are many types of Oddboyz, the most important
of which are Mekboyz, Painboyz, Runtherds, and Weirdboyz.
Mekboyz make and maintain the Orks' wepons, wargear,
and vehicles. They are essential to an Ork Waagh!.
Painboyz are the Ork battle surgeons, and they work
with the Mekboyz to install mechanical bitz on the Ork boyz.
Runtherds train the Gretchin and Snotlings, and are
responsible for the breeding of them.
Weirdboyz are psykers with unpredictable powers.
Most Weirdboyz are forced to live outside the Ork village, as they are considered too
dangerous to livae amongst the general Ork population.
Bikes, Buggies, and Da' Kult of Speed
The Orks' love of fast vehicles, known by the Orks
as Da' Kult of Speed, accounts for the vast array or customized buggies, bikes, and
ramshackle vehicles that can be musted by an Ork warband.
Ork Dreadnoughts
An Ork Dreadnought is piloted by an Ork who has been
surgically implanted into the machine by the combined efforts of an Ork Painboy and an Ork
Mekboy. Most Ork Dreadnoughts have four arms, although there is a small, two-armed
version. However, the fact that the four-armed version is both bigger and capable of
carrying twice as much weaponry makes it the most powerful.
Kustom Weapons
Ork Kustom weapons can be bizarre and weird in form,
they can be both powerful and dangerous to their user at the same time, as no Mekaniak
would ever admit to any shortcomings in their creations.
The Waaagh!
Orks are evolved primarily for fighting, and this
leads to rivalry and even outright war between the different tribes. Although this gives
the impression that Orks are disorganised and rebellious, they are actually capable of a
high degree of cooperation. The Techno-Magi of the Adeptus Mechanicus have identified low
levels of background psychic energy in the minds of all Orks and Gretchin.
As a particular Warlord grows in power, other Orks
are attracted to his armies, and clamour to assume subordinate positions under his
command. This means that Ork armies can assemble very quickly, growing into massive hoards
appearing out of nowhere and attacking unsuspecting planets. A Waagh! will last until the
Orks are defeated, or until they run out of enemies.
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