+++History of the+++
+++Space Marines+++
INTRODUCTION
The Legiones Astartes is known always as the Space
Marine, it comprises 1000 independent fighting units called Chapters, each of roughly 1000
fighting troops. Each Chapter has its own Commander, one of whom holds the title of Master
of Marines. Each Commander is subject to the orders of top-ranking members of the
priesthood - but only in a general, non-military sense. So, whilst a Commander may receive
orders to destroy a target, the means to be employed are left to the Commander - his only
duty is to succeed! The Space Marines represent the Imperium's main strike-force of mobile
warriors, ready to travel anywhere at any time. Amongst men and aliens alike they are
popularly called Angels of Death.
THE ORIGIN OF THE LEGIONES ASTARTES
The Legiones Astartes (Space Marines) were
instrumental in the early wars that put the Imperium on the galactic map. At the end of
the Age of Strife, Earth was a single sovereign planet which had only recently become free
of volatile warp-storms. With the sudden dispersal of these storms, it became possible
once again for spacecraft to travel to and from Earth. Earth's forces had carved out an
Empire that stretched almost half-way across the galaxy within two hundred years. This was
the First Crusade.
Research and development leading to the creation of
the Space Marines was undertaken in the thirtieth millennium immediately prior to the
beginning of the First Crusade. This work was conducted in the superbly equipped
laboratories built deep inside the planet Earth. The objective of the program was to
create a caste of warrior elites, characterised by super-human strength and unflinching
loyalty.
These new warriors were organised into their own
special units called 'chapters'. Those chapters created at the time of the First Crusade
are known as Chapters of the First Founding. There were originally 20 of these, but only 7
survive in forty first millennium. Since the First Founding there have been twenty five
other occasions when the Emperor has felt it necessary to create new chapters. The most
recent Twenty Sixth Founding was in the year 738 of the current millennium.
GENE-SEED AND ZYGOTES
There are nineteen varieties of gene-seed
corresponding to the nineteen different super-human organs which are surgically implanted
into the Space Marine.
Most chapters have existed for thousands of years.
During that time, gene-seed belonging to some chapters has mutated. This has resulted in
changes in tlhe exact nature of the artificially cultured organs. Such changes, may
sometimes make an implant useless. In other circumstances changes in an organ might reduce
its effectiveness, or cause new and strange effects. Whatever the result, it will affect
the entire chapter - all Space Marines belonging to a chapter share implants cultured from
the same original gene-seed.
As well as mutant implants, many chapters have lost
one or more types of gene-seed due to accident, genetic failure, or some other cause. Very
few chapters therefore possess all nineteen implants. All possess the carapace implant
(phase 19). It is this implant which marks a Space Marine for what he is - irrespective of
other implants, training or psycho-surgery.
VARIATIONS BETWEEN CHAPTERS
Each organ serves a specific function as outlined
above. Although a chapter's Apothacaries and surgeons are able to perform the necessary
implant operations, they do not necessarily understand the exact functioning of each
organ. The processes involved are incredibly ancient. Procedures are handed down from
generation to generation, becoming increasingly ritualised and misinterpreted. For these
reasons, the efficiency of each organ differs from chapter to chapter, depending on the
condition of that chapter's gene-seeds and the degree of debasement of its surgical
procedures. In some chapters, mutation of gene-seed, poor surgical procedure, or
inadequate post-operative conditioning, has twisted the functioning of implants. For
example, the omophagea gene-seed of the Blooddrinkers has mutated so that all
Blooddrinkers have an unnatural craving for blood. In some chapters individual organs are
either useless or absent altogether.
REPRODUCING
Gene-seed can only be obtained by removing one or
both progenoid organs from a living (or very recently deceased) Marine. The whole purpose
of the progenoid organ is to provide gene-seed to enable the chapter to continue. It is
not possible to create a zygote in any other way. Each chapter's stock of gene-seed is
therefore unique to itself. Gene-seed has a great deal of religious significance to a
chapter, representing its identity and future. Without gene-seed a chapter has no future.
The extinction of a type of gene-seed means that a zygote has been lost forever. The
extinction of a phase 18 or 19 gene-seed would effectively mean an end to a chapter.
As each marine has only two progenoid glands, the
rate at which a chapter can create new Marines is restricted. It may take many years for a
chapter to rebuild itself after heavy losses. Gene-seed is often rendered useless if a
marine is exposed to high radiation levels or other forms of genetic disturbance. The
efficiency of different chapters' progenoid gene-seed also varies, and some chapters are
able to make up their numbers faster than others.
According to their charter, each chapter is obliged
to send 5% of its genetic material to the Adeptus Mechanicus on Earth. This 'tithe' has
two purposes. Firstly, it enables the Adeptus Mechanicus to monitor the health of each
Marine chapter. Secondly, it enables the Adeptus mechanicus to store gene-seed with a view
to founding new chapters.
A new chapter cannot be founded overnight. A single
suitable gene- seed must be selected for each zygote. Zygotes are then grown in culture
and implanted into human test slaves. These test slaves must be biologically compatible
and free from mutation. Test-slaves spend their entire lives bound in static experimental
capsides. Although conscious they are completely immobile, serving as little more than
mediums within which the various zygotes can develop. From the original slave come two
progenoids, which are implanted within two more slaves, from which come four progenolds
and so on. it takes about 55 years of constant reproduction to produce 1000 healthy sets
of organs. These must be officially sanctioned by the Master of the Adeptus Mechanicus and
then by the Emperor himself. Only the Emperor can give permission for the creation of a
new chapter.
RECRUITMENT AND INITIATION
The various implants cause vital changes in a
Marine's physique and mental state. Many of these changes are controlled by natural
hormonal secretions and growth patterns. Implants may not prove effective, or may not
become fully functional, if they are carried out once the recipient has reached certain
stages of natural development. It is therefore inevitable that recruits must be reasonably
young. Tissue compatibility is also essential, otherwise organs may fail to develop
properly.
The third consideration is mental suitability. The
catalepsean node, occulobe, and sus-an membrane will only develop to a useable condition
under the stimulus of hypnotic-suggestion. A recruit must therefore be susceptible to this
particular treatment.
These considerations mean that only a small
proportion of people can become Space Marines. They must be male because zygotes are keyed
to male hormones and tissue types, hence the need for tissue compatibility tests and
psychological screening. If these tests prove successful a candidate becomes a neophyte.
With the completion of organ implantation and attendant chemical and hypnotic training,
the subject becomes an initiate. An initiate receives training before joining the ranks as
a full brother. A Marine usually joins the ranks between the ages of 16-18. Pressures
during wartime may accelerate the process.
THE RISKS
Althrough the chapters are careful to select only
the most suitable andidates, not all neophytes survive to become initiates. This is in
part to the degeneration of knowledge amongst the individual chapters that makes screening
procedures less effective than they were. Nor are operational methods entirely
satisfactory in some cases. In many chapters implant surgery is heavfiy ritualised, and
often accompanied by scarring, incantation, periods of prayer, and all sorts of mystical
practices which compromise medical efficiency. For example, the Spacewolves, phase 17
implant is mpanied by the withdrawal of the initiate's canine teeth and their replacement
with longer canines. The chapter regards the additional surgery as part of the initiation
ceremony.
If an implant fails to develop properly, it is
likely that a Marine's metabolism become badly out of synchronisation. He may fall into a
catatonic state or suffer bouts of hyperactivity. In either event, he will probably die.
Those unfortunates that do not die almost invariably
suffer mental degenerating into homicidal maniacs or gibbering idiots.
However, when a chapter is at full strength these
misfits may be put out of their misery. If the chapter is short of Marines they are often
allowed to live, and may be placed within their own special units. Those who display
uncontrollably psychotic tendencies can be recruited into suicide assault squads, or as
suicide bombers.
Some chapters deliberately foster such creatures,
even going so far as to implant deformed zygotes into some initiates. This is very
dangerous, and the practice is discouraged by Imperial edict. But old traditions die hard.
PSYCHO-CHEMICAL AND OTHER CONDITIONING
Implantation goes hand-in-hand with chemical
treatment, psychological conditioning and subconscious hypnotherapy. All of these are
essential if the Marine is to develop properly.
Chemical Treatment - Until his
initiation, a Marine must submit to constant tests and examinations. The newly implanted
organs must be monitored very careully, imbalances corrected, and any sign of
maldevelopment treated. This chemical treatment is reduced after completion of the
irritation process, but it never ends. Marines undergo periodic treatment for the rest of
their lives in order to maintain a stable metabolism. This is why their power armour suits
contain monitoring equipment and drug dispensers.
Hypnotherapy - As the
super-enhanced body grows, the recipient must learn how to use his new skills. Some of the
implants, specifically the phase 6 and 10 implants, can only function once correct
hypnotherapy has been administered. Hypnotherapy is not always as effective as chemical
treatment, but it can have substantial results. If a Marine can be taught how to control
his own metabolism, his dependence on drugs is lessened. The process is undertaken in a
machine called a hypnomat. Marines are placed in a state of hypnosis and subjected to
visual and aural images in order to awaken their minds to their unconscious metabolic
processes.
Training - Physical training
stimulates the implants and allows them to be tested for effectiveness.
Indoctrination - a Marine is more
than a human with extraordinary powers. Marines have extraordinary minds as well! Just as
their bodies receive 19 separate implants, so their minds are altered to release the
latent powers within. These mental powers are, if anything, more extraordinary than even
the physical powers described above. For example, a Marine can control his senses and
nervous sysem to a remarkable degree, and can consequently endure pain that would kill an
ordinary man. A Marine can also think and react at lightning speeds. Memory training is an
important part of the indoctrination too. Some Marines develop photographic memories.
Obviously, Marines vary in intelligence as do other men, and their individual mental
abilities vary in degree.
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