WAB & AoA Errata

As promised, here is the official errata sheet for WAB & AoA. Hopefully I haven't missed anything off, but if I have I'm sure you guys will remind me : ).

Jervis

ERRATA SHEET FOR
WARHAMMER ANCIENT BATTLES & ARMIES OF ANTIQUITY

This sheet includes all of the important errata for Warhammer Ancient Battles (WAB) and Armies of Antiquity (AoA). Some minor corrections have been left out of this sheet, on the basis that the correction will cause far more confusion than it resolves - or, to put it another way, the cure would be worse than the illness! Please note that these corrections can only be used for battles where both players knew about them before the battle began.

Jervis Johnson, 11/11/99

Warhammer Ancient Battles

Rerolls: A number of rules allow a unit to reroll a dice roll. Unless stated otherwise a reroll may be used every time the dice roll is failed, rather than once per battle. However, a single dice roll may not be rerolled more than once, and the result of the second roll must be accepted.

P18, Charges: Charging units should be moved one at a time. If one unit's move blocks another unit from making a charge, then that other unit counts as having made a failed charge. Note that a unit whose charge is blocked may not redirect their charge against another unit, or 'swing round' to hit the flank or rear of the unit it was going to charge.

P20, Marching: The only manoeuvre a marching unit can carry out is a wheel. It may not change formation, turn or reform.

P26, Light Armour Save: Light armour provides a 6+ infantry save and a 5+ cavalry save, not 5+ and 4+ saves respectively as shown on the chart.

P29, Which Models May Fight: Models may fight an opponent if they are touching diagonally (i.e. models can fight if the corners of their bases are in contact).

P55, Shooting Through Skirmishers: Note that the 'gaps' between models that are in skirmish formation don't block the line of sight of an enemy unit. If you want to block fire from enemy units then you need to form your skirmishers into a 'cloud' several lines deep, so that models in the rear rows block the gaps in the front rows.

P55, Skirmishers in Hand To Hand Combat: All the models from a charging unit that is in skirmish formation must contact the facing that a 'formed' unit would contact. Place any skirmishers that are left over behind the ones in the front rank.

P57, Chariots: Unless a rule states otherwise then chariots are effected by psychology in the same way as cavalry. For example, if an enemy unit causes fear in cavalry then it causes fear in chariots as well. Leaders, standard bearers and musicians replace crew models, and thus you can possibly have several in a single chariot if desired.

P58, Chariot Squadrons: Unengaged chariot models move into an ongoing combat in the same manner as skirmishers. Also note that excess wounds caused on engaged chariots 'carry on' to other chariots in the same squadron.

P125, Roman Army List: Increase the cost of elephants to 125 points plus 8 per crew.

P129, Barbarian Army List: Delete the Warrior On Foot line in the chariot entry. It is not needed and is not used (the warriors attacks are included in the chariot's characteristics).

Armies Of Antiquity

Inside front cover: 'Gousalves' should be amended to 'Gonsalves'.

Inside front cover: The Battle of Cremona is attributed to 'Tacticus' instead of 'Tacitus'.

P8, Trojan War: The general and any heroes must ride in chariots, bought at additional cost from the Chariotry section of the list.

P13, Achaemenid Persians Spara Bearers: Change the second and forth 'bullets' as follows: A unit that remains stationary in the movement phase may set up a spara barrier. A spara barrier is knocked down if the unit moves or at the end of the first round of combat that it fights (whether it wins or loses). Also, note that a spara barrier counts as an obstacle, so units fighting across them or defending behind them may not use their rank bonus in the first round of combat.

P14, Achaemenid Persians Allies: The Persian army may include allied troops from the Ancient Greek army list as part of their Special Troops allocation.

P14, Ancient Greek: The army general may be upgraded to a Spartan army general at a cost of +25 pts. Spartan army generals are drilled and stubborn. Elephants, scythed and heavy chariots may charge the front of a phalanx, light chariots may not.

P16, Alexander & His Successors: Unengaged models in a wedge may only use their attacks against an enemy unit that was charged by the wedge. Hypaspists may be given light armour at +2 pts per model. Elephants, scythed and heavy chariots may charge the front of a phalanx, light chariots may not. Also, please note that the rules for the Macedonian phalanx are meant to be different to those of the Ancient Greek phalanx. The change represents the professionalism of Macendonian and Successor phalangites compared to the citizen militia that made up a typical Ancient Greek phalanx.

P18, Ancient Indian: The Indian Longbow was a long and rather unwieldy weapon. Because of this models armed with longbows do not get to shoot twice if mounted in a chariot or riding an elephant. Indian swordsmen may replace their double-handed swords with throwing spears and javelins at no additional cost.

P25, Late Roman: The Comitatense option for Late Roman Heavy cavalry is in fact unlimited and the 0-1 restriction should be ignored. Heavy cavalry may replace their shield for a large shield for +1 point. In addition the Special Rule for Heavy Cavalry should read "Cataphracts use the special rules in the Cataphract army list." rather than the sentence that is actually printed there. Also, please note that if you are using the Craig Davey option then the army may include units of stubborn/drilled Guard or units of Guards using the increased profile, not both.

P30, Nomadic Hordes: A unit that uses feigned flight and flees off the table is lost and may not return later in the battle.

P34, Saxons: The single unit of Huscarls can have a leader, standard and so on, and these can be allocated out to units of Fryd along with other models. If the Fryd have their own such models, then leaders work normally (+1 attack each if in contact with the enemy), but there is no additional bonus for having multiple standards and musicians.

P40, Crusaders: Please note that Knights and Sergeants are mounted on warhorses, even though the characteristic line for the warhorse was missed out. See the entries for the army general or army battle standard for the warhorses characteristics.

P45, Samurai: Increase the cost of Samurai cavalry to 35 points and Samurai infantry to 20 points. Wakato should have a Ld value of 5.

P46, Cavalry Counter-Charges: Light chariots may counter-charge, but elephants, heavy chariots and scythed chariots may not.

P46, Falling Back In Good Order: In circumstances where a unit would normally break automatically (if beaten in combat by charging Norman Knights for example), then a unit will automatically fall back in good order instead. Units that move off the table while falling back in good order are lost and may not return.

P46, Characters in Chariots and on Elephants: A character whose armour save is worse (after modification for shield bearers etc.) than that of the his mount may use the mount's saving throw instead. All his other characteristics remain the same, even if lower than those of the mount.

P46, Elephant Howdahs: The lists make no mention of which elephants have howdahs. To resolve this, if the Elephant model (as sold) has a howdah treat the model as having one in game terms. If no howdah is on the model it does not gain this bonus. Converted howdahs are fine if you've got some historical basis for giving the elephant a howdah.

P47, Ancient Britons: In section 4 replace the third 'bullet point' (the one that starts 'The player controlling...') with the following:

  • To represent the trick of the warriors in the chariot dismounting to fight on foot, the formation counts as having a rank bonus of +1 if there are 8-11 models in the unit, and +2 if there are 12 or more models in the unit.

 

WAB Errata Questions

A few questions have arisen over the errata I sent out (though less than I thought would turn up!). I'll deal with the points raised below.

First of all, the 'old' errata sheet from May was really a first draft, and shouldn't be used anymore. The feedback I received about it was extremely useful, however, and helped me putting togehter this final version. The main changes from the previous version are the removal of any new rules, and also the removal of some bits of errata that simply caused confusion without improving the game. The points cost of longbows is a good example of this; the points cost of longbows is actually about a point out in the lists in AoA (I goofed!). However correcting it does little other than cause confusion, so I've left it off the errata sheet. Note that this doesn't mean that players working out their own variant army lists should not use the correct value, just that  I decided in this case the cure was worse than the disease!

The other issue that has been discused is the increased cost of Samurai infantry and cavalry. The reason that I did this was because feedback and evidence from games has shown that Samurai armies clearly have an advantage compared to other armies. One method of dealing with this would be to come up with new rules that 'crock them', but as already mentioned I decided not to add rules on the errata sheet. This meant I needed to adjust the points values of some of the troops in the army to reflect their true value, which is what I've done.

Jervis


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