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The Fimir haunt bogs, fens and desolate moorlands throughout the northern and western old world. Their strongholds take the form of forbidding, craggy piles of rock, crudely built in the semblance of human castles. All Fimir settlement s are wreathed in thick mist, a miasma which is magically generated by the Fimir to shield themselves from sunlight. Indeed when they are forced to travel beyond their fortresses they surround themselves with a enchanted mist that moves with them.

The warrior caste of the Fimir, the Fimm, together with the elite warriors the Fianna Fimm are a scourge to human settlements along the coasts of the Old World. The Fimir are obliged to raid and carry off captives in order to perpetuate their race as there are no fertile female Fimir. In fact the only female Fimir are the Meargh or 'Witch Queens' which rule the Fimir race. The Meargh's are powerful wizards but they hardly ever travel far from their fortresses. More commonly seen amongst the Fimir raiding parties are members of the Fimir wizard caste, the Dirach or Daemon Fiends. Raiding Parties will also normally have a number of Shearl (Slaves) in attendance, although these are looked down upon by the warriors themselves.

Fimir are humanoid creatures, slightly larger than human sized, with great barrel chests and powerful limbs. They have tails, the shape of which varies depending upon social standing and age. Warriors tails generally end in clubs and maces whilst nobles have spiked or bladed tails.

Witch Queens are unique amongst the Fimir in that their heads are covered in lank hair, they have horns and have smooth rat-like tails.

All Fimir have but a single eye and their skin tone is normally light green or buff.

Special Rules
Covering Mist : A unit of 5 or more Fimir models generates a magical mist that protects them from the piercing rays of the sun. Whilst the Fimir can see out of the mist normally enemies can only vaguely make out the details of the unit until it is close up. The effect of this mist is to impose a -1 to hit penalty on missile fire directed against the unit. Any Fimir models not protected by mist is subject to Stupidity, including character models. 

 

Using the Fimir in your Warhammer Armies

The following army list can be used to generate a Fimir ally contingent. This could represent a raiding party that has joined together with your main force or a group of Fimir that are carrying out some secret mission for their Meargh and for their own reasons it suits them to join with you. Why ever they are there though they are a force to be reckoned with.

 

CHARACTERS

1 FIMIR LORD.......................180 points

This Fimir noble is the overall battlefield commander of the whole Fimir force though in reality he probably answers to the Meargh.

Profile  WS BS Ld
Fimir Lord 4 7 4 5 6 4 6 4 8

Weapons: Hand weapon.

Options:

FIMIR HEROS.......................130 points

You may include a Fimir Hero for every unit of Fimm Warriors that you include in your force. Fimir Heros are lesser Fimir nobles who aspire to be given the honour of leading their own raiding parties

Profile  WS BS Ld
Hero 4 6 4 5 6 3 5 3 7

Options:

WIZARDS

The army may include as many Wizards as you wish within the usual limitations of points costs. Fimir Wizards pick there spells from any base Lore, as well as the Lores of Chaos.

Dirach Champion (HERO) 150 points
Meargh (LORD) 310 points
Profile  WS BS Ld
Dirach Champion 4 3 1 5 4 3 2 1 7
Meargh 4 4 3 5 5 4 4 2 10

EQUIPMENT : Hand Weapon

WEAPONS/ARMOUR : A Fimir Wizard may be armed with any combination of weapons/armour allowed to any of the troop types in this list (see Equipment List for points values)

MAGIC ITEMS : A Dirach may have one magic item, a Dirach Champion two items, a Dirach Master three and a Meargh is entitled to up to four magic items

Options:

 

REGIMENTS

CORE UNITS

FIMM WARRIORS......................30 points per model

These are the majority of the warrior Fimir, and usually form the bulk of a Fimir force. They are the lowest level of the warrior cast.

Profile WS BS Ld
Fimm 4 4 3 4 5 2 3 2 6
Fimm Champion 4 4 3 4 5 2 3 3 6

UNIT SIZE: 5-30

EQUIPMENT : Hand Weapon

SAVE : None

Options:

SHEARL............5 points per model

Your army may include any number of Shearl units. They are the dregs of Fimir society and are just brought onto the battlefield to die.

Profile WS BS Ld
Shearl 4 3 1 4 3 1 2 1 6

UNIT SIZE: 10+

EQUIPMENT : Hand Weapon

SAVE : None

 

SPECIAL UNITS

0 - 1 UNIT OF FIANNA FIMM......................45 points per model

Your army may include one unit of Fianna Fimm. These are the elite retainers of Fimm Nobles and are nearly always lead by their master. They are the noble's personal bodyguard, and the fighting core of his retinue. 

Profile WS BS Ld
Fianna Fimm 4 5 3 5 5 2 4 2 6
Fianna Fimm Champion 4 5 3 5 5 2 4 3 6

UNIT SIZE: 5-20

EQUIPMENT : Hand Weapon and Light Armour

SAVE : 6+

Options:

 

Figures

The Fimir figures can be obtained from GWUK Mail Order. 


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